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  • Unlikely Objects
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Roads-2.png

An Evening of Code: Generating Roads 2

February 15, 2015

Fixed a couple of bugs which was keeping the generation from truly finishing which makes increasing the frequency of the branches more feasible. I tweaked the previous generation to increase how often it branched as it approaches the centre. It's still way to messy and chaotic to be a workable solution but for something so basic and naive it actually does better than I expected.

In An Evening of Code, Unity, Procedural Tags unity, gamedev, indiedev, procedural
← An Evening of Code: ElevatorAn Evening of Code: Generating Roads →

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