• Unlikely Objects
  • Ludography
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About
Menu

Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

An Evening of Code: Elevator

February 16, 2015

A distraction. Took a few minutes just to implement a basic mechanic. Not sure what this is to do with anything but into the Experiments/ dir it goes.

The elevator has a collision box and, when the player touches it we can activate the 'elevator' functionality on a keypress. The system allows up and down movement so you could have multiple floors.

In An Evening of Code, Unity Tags unity, gamedev, indiedev
← Xcode PluginsAn Evening of Code: Generating Roads 2 →

Latest

Unlikely Objects
Fractal Plant in Godot
about a year ago
Binary Tree in Godot
about a year ago
Sierpinski Triangle in Godot
about a year ago
Re-visiting some old code
about a year ago
React - Starting a New Project
about 3 years ago
Satsuma Tosser
about 4 years ago
1HGJ #002: Deeper and Deeper
about 7 years ago
1HGJ #001: Telekinetic Bomberman Rush
about 7 years ago
Migrating to NSPersistentContainer
about 7 years ago
Nonoku - SpriteKit Shader
about 7 years ago

Powered by Squarespace