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Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
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  • About

An Evening of Code: On Patrol

January 31, 2015

Refactored the player code into a parent class so I can use it with NPCs. Added a new sprite, a recoloured version of the player to serve as the enemy. Gave it a basic left/right patrol path to confirm that the navigation works correctly. 

Cleaning up the code after a mad rush of feature adding is always beneficial and, in this case, let me get a new character up and running very quickly. It also allowed me to clear out a lot of code  from the player character. There's more that can be done but it's sufficient for the moment.

In An Evening of Code, Unity Tags isometric, gamedev, indiedev, unity
← Evening of Code: Endless RunnerAn Evening of Code: Animated Defence →

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