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Unlikely Objects

  • Unlikely Objects
  • Ludography
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    • Nonoku
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An Evening of Code: Animated Defence

January 30, 2015

A quick one this time. A check for impassable tiles around a location and a collection of shields around the highlighted area shows which directions the player is protected from. Also, created a new player sprite with orientation changes. Added an animator to it which updates based on the orientation to the next tile to improve the sense of movement.

In An Evening of Code, Unity Tags unity, isometric, gamedev, indiedev
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