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cyberpunk-2.gif

An Evening of Code: Security

January 26, 2015

Added the concept of a security check. Components can have different properties, such as 'broken', or 'secure'. The game can check for those as the player adds and removes them. Also added a little bit of UI to make it possible to spawn prefabs and a quick collision on the burn box to destroy them.

In An Evening of Code, Unity Tags unity, indiedev, gamedev, cyberpunk
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