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Unlikely Objects

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An Evening of Code: Cyberpunk

January 22, 2015

Building from this.

Not sure if I'll take this further. Basic concept is that you fix people's machines and upgrade them so they can run missions (think The Finn upgrading Case's Ono-Sendai). I have a vague idea for an overarching storyline but I'm not sure if the underlying mechanics are fun enough to carry it. There seems to be scope to balance quality of work with the cost the customer is willing to pay versus your reputation. It could be at the point where I need to close out a few more mechanics to know for sure. It could be that a lack of immediate feedback means it's not matching the expectations I have in my head. If I find the inspiration to go back and hook in a few more systems I'll post a playable version up for feedback. 

In terms of implementation, you can drag and drop the different pieces around and they snap into place correctly. You can click on the blobs of solder to remove, or add, them back. If a piece is soldered it can't be removed. The biggest issue I have with this is trying to reconcile the high-tech with the simple components. I can conceive of more complicated innards but then I can't imagine anyway of making it fun. For now I want to keep things simple and recognisable. Alternatively, I could re-purpose the basic mechanics into a more abstract puzzle system and have you as the hacker breaking into systems. That sounds more interesting but I'm willing to spend a little more time with what I have, just to flesh it out a little more, since I can take a lot of it into this other idea.

In An Evening of Code, Unity Tags unity, gamedev, indiedev, screenshotsaturday
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