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An Evening of Code: Platforming 2

January 21, 2015

Updated the platform generation implementation to more reliably generate interesting patterns. Nothing too fancy, just a set of layouts which can be picked consistently. Redid some of the character physics to improve collisions. Added some pick-ups to add a little interest. Also, had a play with Unity's animation system so that the player character goes into an idle animation when they stop.

 

In An Evening of Code Tags unity, gamedev, indiedev
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