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  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
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An Evening of Code: Pathfinding

January 28, 2015

Added A* based path finding to the isometric project. Still needs a little tweaking as there's a couple of places where the scoring doesn't appear to give the most obvious answer. Added a Debug line to visualise the path. Added the rocks on a separate layer for foreground objects to provide the collisions.

Would be nice to correct the z-ordering on the player character relative to the map next.

In An Evening of Code, Unity Tags unity, gamedev, indiedev, isomet
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