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Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

An Evening of Code: Voxels and Terrain

February 5, 2015

Because sometimes you just have to rip off Minecraft.

Naive voxel based terrain generated using Perlin noise. Nothing too special, I just wanted to get a feeling for how it works. Quite satisfying to jump about and simple to implement. Terrain is generated in chunks and has colliders. It's not particularly fast to instantiate the chunks but this was just a 'getting things on the screen' type of experiment. There are plenty of tutorials on this and I'm sure I'll have a look before going much further but doing a bit upfront was a good learning process and a nice way to get thinking about 3D again. No particular plans for this but a fun change of pace.

In An Evening of Code, Unity Tags unity, gamedev, indiedev
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