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Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

1HGJ #002: Deeper and Deeper

November 10, 2017

Move around with the arrow keys. An experiment with surfaces. The world is broken up into tiles which are rendered to surfaces so that we only have to re-draw the tiles when something changes. No real gameplay but surfaces are a powerful tool so well worth starting to learn them.

In An Evening of Code, GameMaker, Games Tags game, gamedev, gamemaker
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An Evening of Code: Fishing

January 18, 2015

A simple fishing game. Graphics are just taken from a Google Image Search. Learned a little about collision detection (and particularly how to specify different collision areas). Also, matching the movement of one sprite to that of another. And moving on a sin curve as well, I guess.

In GameMaker, An Evening of Code Tags game, gamedev, gamemaker
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flocking-small.gif

An Evening of Code: Flocking

January 17, 2015

Simple flocking algorithm in Game Maker. Learned a little more about inheritance and functions within GameMaker (and some improved collision detection). The blue boids evade, the red ones move together (and convert blues into reds) and the player is green and can move and shoot freely. The reds and blues interact with each other and the player. 

In GameMaker, An Evening of Code Tags gamedev, gamemaker
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GameMaker Tutorials

January 16, 2015

The more code I write, the more comfortable I am letting someone else write the engine. I'd looked at Game Maker before but not really got into it. Tom Francis has been posting a series of tutorials on YouTube and they were approachable enough to get me to take another look. The above screenshot is based on those videos. I don't know that I'll take this particular project any further but I can see spending a little more time with Game Maker.

In GameMaker Tags game, gamedev, gamemaker
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