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Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

Nonoku - Taking Shape

December 9, 2016

It's now possible to select areas and fill them in based on the colour selected. Incorrectly coloured tiles will not be revealed. This feels like a very big step and, ultimately, it all fell into place in just a few lines of code.

Looking back, I've clearly grown as a developer since I wrote the first version. Whilst I've made decisions that simplify the interface, I've also implemented a lot of the functionality that caused me a lot of pain before in just a few lines now. Part of that is making better technical decisions up front, another part is using the right tools. Another big piece is just having more experience in more areas so I have more ideas of what is going to be available to me before I start coding.

Overall, I'm happy with the progress so far and I'm glad I'm making the time to go back update an old project.

In Games, An Evening of Code Tags iOS, Pint Sized Planet, xcode, gamedev, indiedev
← Nonoku - Puzzling It OutNonoku - A Quick Update →

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