• Unlikely Objects
  • Ludography
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About
Menu

Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

Nonoku - The Rewrite

November 15, 2016

Trying to spend a little bit more time working on my own projects. Here's the first commit. A quick storyboard sketch of the all the principle screens in the app - splash screen, menu, options, level select, game. Navigation is by buttons. I didn't hook up segues so instead control navigation by instantiating my views from the storyboard and calling show to transition between them.

Each ViewController in the storyboard has a unique identifier that maps to a value in an enum. I’ve added a helper that includes an extension to UIViewController to handle the crossDissolve. All I need to do is pass a valid identifier to it and I’m done. To go back, I can call dismiss (e.g. dismiss(animated: true, completion: nil)).

In An Evening of Code Tags nonoku, Pint Sized Planet, iOS, indiedev
← Nonoku - First Steps With SpriteKitAcquisition: Live on the App Store →

Latest

Unlikely Objects
Fractal Plant in Godot
about a year ago
Binary Tree in Godot
about a year ago
Sierpinski Triangle in Godot
about a year ago
Re-visiting some old code
about a year ago
React - Starting a New Project
about 3 years ago
Satsuma Tosser
about 4 years ago
1HGJ #002: Deeper and Deeper
about 7 years ago
1HGJ #001: Telekinetic Bomberman Rush
about 7 years ago
Migrating to NSPersistentContainer
about 7 years ago
Nonoku - SpriteKit Shader
about 7 years ago

Powered by Squarespace