• Unlikely Objects
  • Ludography
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About
Menu

Unlikely Objects

  • Unlikely Objects
  • Ludography
  • Pint Sized Planet
    • Nonoku
    • Acquisition
    • Image Mark Up
  • About

Noodling in Blender

December 8, 2014

Messing around in Blender... no real goal in particular except to practice with the tools. It's a long way from being finished but I did learn a bit about aligning objects and got a little more comfortable with the UI. I don't have the time, or the artistic ability, to get really good but it would be nice to get to the stage where I can put together some game assets that are a little more evocative of my intentions than a collection of primitives. I'm probably missing something obvious but I did have trouble keeping things in the middle. It's also not such a great idea to just drag out faces as it screws up the object scaling. Live and learn.

Tags blender
← Messing Around in UnityTools - Blender →

Latest

Unlikely Objects
Fractal Plant in Godot
about a year ago
Binary Tree in Godot
about a year ago
Sierpinski Triangle in Godot
about a year ago
Re-visiting some old code
about a year ago
React - Starting a New Project
about 3 years ago
Satsuma Tosser
about 4 years ago
1HGJ #002: Deeper and Deeper
about 7 years ago
1HGJ #001: Telekinetic Bomberman Rush
about 7 years ago
Migrating to NSPersistentContainer
about 8 years ago
Nonoku - SpriteKit Shader
about 8 years ago

Powered by Squarespace